Bamboo Sword Deck Breakdown

Main Deck

R rarity
Broken Bamboo Sword
R rarity
Broken Bamboo Sword
R rarity
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.

    SR rarity
    Cursed Bamboo Sword
    SR rarity
    Cursed Bamboo Sword
    SR rarity
    Cursed Bamboo Sword
    Spell Equip
    Cursed Bamboo Sword

      The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".

      SR rarity
      Golden Bamboo Sword
      SR rarity
      Golden Bamboo Sword
      SR rarity
      Golden Bamboo Sword
      Spell Normal
      Golden Bamboo Sword

        If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

        SR rarity
        Into the Void
        SR rarity
        Into the Void
        SR rarity
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

          UR rarity
          Original Bamboo Sword
          UR rarity
          Original Bamboo Sword
          UR rarity
          Original Bamboo Sword
          Spell Equip
          Original Bamboo Sword

            The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".

            Need 11 UR

            Card rarity
            Verre, the Maid of Endymion1 copy
            UR rarity
            Dark Magician of Destruction1 copy
            UR rarity
            Endymion, the Mighty Master of Magic1 copy
            Card rarity
            Bazoo the Soul-Devourer1 copy
            Card rarity
            DoomZ Command "D.O.O.M.D.U.R.G."1 copy
            UR rarity
            Original Bamboo Sword1 copy
            Card rarity
            Spell Power Attainment1 copy
            Card rarity
            Surprise Fusion1 copy
            UR rarity
            Upstart Goblin3 copies

            Main: 42 Extra: 3

            N rarity
            3 copiesRoyal Magical Library
            N rarity
            3 copiesRoyal Magical Library
            N rarity
            Royal Magical Library
            LIGHT 4
            Royal Magical Library
            • ATK:

            • 0

            • DEF:

            • 2000


            Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


            SR rarity
            3 copiesSummoner Monk
            SR rarity
            3 copiesSummoner Monk
            SR rarity
            Summoner Monk
            DARK 4
            Summoner Monk
            • ATK:

            • 800

            • DEF:

            • 1600


            While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


            Card rarity
            1 copyVerre, the Maid of Endymion
            Card rarity
            1 copyVerre, the Maid of Endymion
            Card rarity
            Verre, the Maid of Endymion
            LIGHT 4
            Verre, the Maid of Endymion
            • ATK:

            • 500

            • DEF:

            • 1400


            (This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.


            R rarity
            2 copiesVolcanic Scattershot
            R rarity
            2 copiesVolcanic Scattershot
            R rarity
            Volcanic Scattershot
            FIRE 2
            Volcanic Scattershot
            • ATK:

            • 500

            • DEF:

            • 0


            If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


            UR rarity
            1 copyEndymion, the Mighty Master of Magic
            UR rarity
            1 copyEndymion, the Mighty Master of Magic
            UR rarity
            Endymion, the Mighty Master of Magic
            DARK 78
            Endymion, the Mighty Master of Magic
            • ATK:

            • 2800

            • DEF:

            • 1700


            [ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


            R rarity
            1 copyMagical Abductor
            R rarity
            1 copyMagical Abductor
            R rarity
            Magical Abductor
            EARTH 43
            Magical Abductor
            • ATK:

            • 1700

            • DEF:

            • 1400


            [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.


            SR rarity
            3 copiesCursed Bamboo Sword
            SR rarity
            3 copiesCursed Bamboo Sword
            SR rarity
            Cursed Bamboo Sword
            Spell Equip
            Cursed Bamboo Sword

              The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


              Card rarity
              1 copyDoomZ Command "D.O.O.M.D.U.R.G."
              Card rarity
              1 copyDoomZ Command "D.O.O.M.D.U.R.G."
              Card rarity
              DoomZ Command "D.O.O.M.D.U.R.G."
              Spell Equip
              DoomZ Command "D.O.O.M.D.U.R.G."

                Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.


                N rarity
                1 copyDouble Summon
                N rarity
                1 copyDouble Summon
                N rarity
                Double Summon
                Spell Normal
                Double Summon

                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                  SR rarity
                  Limited to 1 copy
                  1 copyFoolish Burial Goods
                  SR rarity
                  Limited to 1 copy
                  1 copyFoolish Burial Goods
                  SR rarity
                  Limited to 1 copy
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    SR rarity
                    3 copiesGolden Bamboo Sword
                    SR rarity
                    3 copiesGolden Bamboo Sword
                    SR rarity
                    Golden Bamboo Sword
                    Spell Normal
                    Golden Bamboo Sword

                      If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                      SR rarity
                      3 copiesInto the Void
                      SR rarity
                      3 copiesInto the Void
                      SR rarity
                      Into the Void
                      Spell Normal
                      Into the Void

                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                        SR rarity
                        1 copyMagia Magic - Thunder of Judgment
                        SR rarity
                        1 copyMagia Magic - Thunder of Judgment
                        SR rarity
                        Magia Magic - Thunder of Judgment
                        Spell Normal
                        Magia Magic - Thunder of Judgment

                          (This card is always treated as a "Magistus" and "Endymion" card.) Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn); ● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY. ● Banish 1 other card on the field.


                          SR rarity
                          1 copyMagical Citadel of Endymion
                          SR rarity
                          1 copyMagical Citadel of Endymion
                          SR rarity
                          Magical Citadel of Endymion
                          Spell Field
                          Magical Citadel of Endymion

                            Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


                            UR rarity
                            1 copyOriginal Bamboo Sword
                            UR rarity
                            1 copyOriginal Bamboo Sword
                            UR rarity
                            Original Bamboo Sword
                            Spell Equip
                            Original Bamboo Sword

                              The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                              Card rarity
                              1 copySpell Power Attainment
                              Card rarity
                              1 copySpell Power Attainment
                              Card rarity
                              Spell Power Attainment
                              Spell Quick
                              Spell Power Attainment

                                Add 1 card from your Deck or GY to your hand that mentions "Spell Counter" in its , except "Spell Power Attainment", then if you control a Level 7 or higher "Endymion" Monster Card, you can remove any number of Spell Counters from your field, and if you do, negate the effects of that many face-up cards your opponent controls, and if you do that, destroy them. You can only activate 1 "Spell Power Attainment" per turn.


                                R rarity
                                1 copySpell Power Grasp
                                R rarity
                                1 copySpell Power Grasp
                                R rarity
                                Spell Power Grasp
                                Spell Normal
                                Spell Power Grasp

                                  Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.


                                  SR rarity
                                  1 copySpell Power Mastery
                                  SR rarity
                                  1 copySpell Power Mastery
                                  SR rarity
                                  Spell Power Mastery
                                  Spell Normal
                                  Spell Power Mastery

                                    Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                                    SR rarity
                                    1 copySpellbook of Knowledge
                                    SR rarity
                                    1 copySpellbook of Knowledge
                                    SR rarity
                                    Spellbook of Knowledge
                                    Spell Normal
                                    Spellbook of Knowledge

                                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                      Card rarity
                                      1 copySurprise Fusion
                                      Card rarity
                                      1 copySurprise Fusion
                                      Card rarity
                                      Surprise Fusion
                                      Spell Normal
                                      Surprise Fusion

                                        Target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including the targeted monster. You can banish this card from your GY; Tribute 1 Fusion Monster, and if you do, Special Summon 2 "Surprise Tokens" (Spellcaster/DARK/ATK 0/DEF 0) with a Level equal to the Level the Tributed monster had on the field. You can only use this effect of "Surprise Fusion" once per turn.


                                        SR rarity
                                        1 copyTemple of the Kings
                                        SR rarity
                                        1 copyTemple of the Kings
                                        SR rarity
                                        Temple of the Kings
                                        Spell Continuous
                                        Temple of the Kings

                                          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                          N rarity
                                          1 copyTrismagistus
                                          N rarity
                                          1 copyTrismagistus
                                          N rarity
                                          Trismagistus
                                          Spell Continuous
                                          Trismagistus

                                            The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                            UR rarity
                                            3 copiesUpstart Goblin
                                            UR rarity
                                            3 copiesUpstart Goblin
                                            UR rarity
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              SR rarity
                                              1 copyVerre Magic - Lacrima of Light
                                              SR rarity
                                              1 copyVerre Magic - Lacrima of Light
                                              SR rarity
                                              Verre Magic - Lacrima of Light
                                              Spell Quick
                                              Verre Magic - Lacrima of Light

                                                (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


                                                SR rarity
                                                3 copiesWonder Wand
                                                SR rarity
                                                3 copiesWonder Wand
                                                SR rarity
                                                Wonder Wand
                                                Spell Equip
                                                Wonder Wand

                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                  R rarity
                                                  1 copyXyz Territory
                                                  R rarity
                                                  1 copyXyz Territory
                                                  R rarity
                                                  Xyz Territory
                                                  Spell Field
                                                  Xyz Territory

                                                    When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.


                                                    SR rarity
                                                    1 copyImperial Iron Wall
                                                    SR rarity
                                                    1 copyImperial Iron Wall
                                                    SR rarity
                                                    Imperial Iron Wall
                                                    Trap Continuous
                                                    Imperial Iron Wall

                                                      Neither player can banish cards.


                                                      UR rarity
                                                      1 copyDark Magician of Destruction
                                                      UR rarity
                                                      1 copyDark Magician of Destruction
                                                      UR rarity
                                                      Dark Magician of Destruction
                                                      DARK 8
                                                      Dark Magician of Destruction
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2600


                                                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                      SR rarity
                                                      1 copyArtemis, the Magistus Moon Maiden
                                                      SR rarity
                                                      1 copyArtemis, the Magistus Moon Maiden
                                                      SR rarity
                                                      Artemis, the Magistus Moon Maiden
                                                      LIGHT
                                                      Artemis, the Magistus Moon Maiden
                                                      • ATK:

                                                      • 800

                                                      • LINK-1

                                                      Link Arrow:

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                                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                      Card rarity
                                                      1 copyBazoo the Soul-Devourer
                                                      Card rarity
                                                      1 copyBazoo the Soul-Devourer
                                                      Card rarity
                                                      Bazoo the Soul-Devourer
                                                      EARTH
                                                      Bazoo the Soul-Devourer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 900


                                                      3 Level 4 monsters Any Xyz Material detached from a monster is banished instead of going to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card.


                                                      master-duel
                                                      Bamboo Sword
                                                      5







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